Vertex¶
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struct
glen::Vertex¶ Individual vertex. Basic building block of a mesh. Contains various attributes which are useful for sending to the shader A vertex is structured in the following way:
Tuple location
Type
Name
0
Vec3
Position coordinates
1
Vec3
Color
2
Vec3
Normals
3
Vec2
UV Coordinates
4
Int
ID
5
Vec3
Tangent
6
Vec3
Bitangent
Public Functions
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Vertex()¶ Constructor.
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Vertex(glm::vec3 position, glm::vec3 normal, glm::vec2 uv)¶ Constructor.
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Vertex(glm::vec3 position, glm::vec3 color, glm::vec3 normal, glm::vec2 uv)¶ Constructor.
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Vertex(glm::vec3 position, glm::vec3 color, glm::vec3 normal, glm::vec2 uv, GLint id, glm::vec3 tangent, glm::vec3 bitangent)¶ Constructor.
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bool
operator<(const Vertex &other) const¶ - Return
True if this vertex has a higher value in memory than
other.
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const vertexType &
vertex_tuple() const¶ - Return
Tuple containing all vertex information.
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const glm::vec3 &
position() const¶ - Return
Position coordinate of vertex.
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const glm::vec3 &
color() const¶ - Return
Color r, g, b vector of vertex.
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const glm::vec3 &
normal() const¶ - Return
Normal vector of vertex.
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const glm::vec2 &
uv() const¶ - Return
UV coordinates of vertex.
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const GLint &
id() const¶ - Return
Unique ID of vertex.
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const glm::vec3 &
tangent() const¶ - Return
Tangent vector of vertex.
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const glm::vec3 &
bitangent() const¶ - Return
Bitangent vector of vertex.
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void
set_position(const glm::vec3 &position)¶ Set the position coordinate of vertex.
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void
set_color(const glm::vec3 &color)¶ Set the r, g, b color vector of vertex.
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void
set_normal(const glm::vec3 &normal)¶ Set the normal vector of the vertex.
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void
set_uv(const glm::vec2 &uv)¶ Set the UV coordinates of the vertex.
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void
set_id(const GLint id)¶ Set the ID of the vertex (should be unique to the corresponding mesh).
- Parameters
id:
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void
set_tangent(const glm::vec3 &tangent)¶ Set the tangent vector of the vertex.
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void
set_bitangent(const glm::vec3 &bitangent)¶ Set the bitangent vector of the vertex.
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